I first ran across NPR Quake or "Non Photo Realistic" Quake" in
an
article on PlanetQuake.com. NPR
Quake is a Mod, or modification to Quake 1, the original Quake. What is
fascinating to me about this Mod is the very original concept for it,
and how it shows off the flexibility of the very first Quake engine. A quick bit of Quake history here: |
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Quake was iD Softwares follow-up game to the immensely successful DOOM
series. The game was created by John Carmack, John Romero, and their staff at iD Software and released to the public in 1996 on
June 2nd. The game sported an entirely new "Engine", that for the first time was capable of rendering
a completely 3D enviroment. Over time the game was refined and new capabilites added. One of these refinements was the OpenGL version of the engine. This OpenGL engine coupled with the new 3D video cards that were being produced, brought the game to an entirely new visual level. At the same time new editing and modeling tools were becoming available to the general public. These new editing tools allowed the public to create all new content and gameplay modes for Quake. So in effect when you purchased a single game like Quake, you were also getting dozens of FREE games as well ! Team Fortress became among the most popular and widely imitated of these Mods |
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So NPR Quake was hatched as a class programming project at the
University of Wisconsin by Alex Mohr, Erik Bakke, Andrew Gardner,
Christopher Herrman and Steve Dutcher. The website for this project is
here: NPR
Quake The Mod replaces all the original Quake textures with new,
original textures or "brushes". Suddenly the Quake world appears to be
being hand drawn before your eyes. The world is now alive with motion as the
enviroment is constantly being sketched. It's almost like being inside
a cartoon. Or perhaps you could call it 'Quake meets TR0N". It really
has to be seen to be appreciated, my screenshots here just can't do
justice to the "live" feeling the Mod creates with it's constantly
moving sketch image. So check out these screenshots of the Entrance Hall from OpenGL and "Sketch" NPR Quake for a quick comparison: |
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Again, these static shots just can't do justice to the otherwordly
sight of the scene constantly being drawn by an invisible hand! There are also Brush and Blueprint styles built into the Mod, they look like this: |
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By the way, if the Quake entrance hall doesn't look like you remember
it, you probably never got to see Quake 1 running in OpenGL ! Check out my article on OpenGL Quake. So what are you waiting for! Download the ZIP File for NPR Quake from either the University site or from my Files page Here Using the Mod is fairly simple. Extract the files into a temporary directory, then copy the extracted files and folders and just drop them into your Quake directory. Actualy I made a copy of my Quake directory and used that. Quake 1 doesn't seem to be bothered by renaming or moving it's location. I suspect it is pretty self contained. Create a shortcut to the the NPR Quake executable file (nprquake.exe) Then open the properties of the link and add these items: -width
1024 -height 768 to the end of the command line to have Quake run at
the resolution you desire. |
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Don't have Quake? The Mod will work with the free Quake Shareware which
you can get Here 01-14-2005 |
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